![kiss psycho circus the nightmare child kiss psycho circus the nightmare child](https://commondatastorage.googleapis.com/images.pricecharting.com/AMIfv94dV5EcJpk9DZrXXPZs03VvLwvbFY4gqRzJWqEjb_1gnPxQQDSFqtK08Fx8OPOVpoZv8DGIkyYWJwpg-XPQBZprL4llFaTV2pRKRYb_qHbTxPPcrkqUfogaUa9MJ5GWjo0CndgBzrA7lSVOrydOgI6KHdwXww/240.jpg)
- KISS PSYCHO CIRCUS THE NIGHTMARE CHILD MANUAL
- KISS PSYCHO CIRCUS THE NIGHTMARE CHILD FULL
- KISS PSYCHO CIRCUS THE NIGHTMARE CHILD PC
KISS PSYCHO CIRCUS THE NIGHTMARE CHILD FULL
At least, that’s what your meant to believe.Īfter you collect all the pieces and become a full fledge member of KISS once, you see everything the game has to offer: The enemies, abilities and all the weapons save the character specific ones, but despite having a different weapon on-screen when selected, they all pretty much do the same thing. Each member of the band also has their own special unique melee and final weapons that make their play style seem somewhat unique from each other. Getting your platform shoes for example, makes you able to jump higher over obstacles you couldn’t before and the breastplate will increase your health from one hundred to two hundred percent. In order to become KISS, you have to collect various pieces of their armour that grant you new power-ups and at first, it actually is kinda novel and clever.
![kiss psycho circus the nightmare child kiss psycho circus the nightmare child](https://www.myabandonware.com/media/screenshots/k/kiss-psycho-circus-the-nightmare-child-ir1/kiss-psycho-circus-the-nightmare-child_19.jpg)
Not that any of it really matters anyway as the game just assumes you have an intimate knowledge of this spin-off of the KISS brand and after the final boss fight, if you make it that far, you’re probably going to forget everything that happened anyway I know I did. Who are Gods? You just…kinda have to roll with it.
KISS PSYCHO CIRCUS THE NIGHTMARE CHILD MANUAL
None of this is communicated to the player really well in-game, and most of what I just described is taken from several text heavy pages in the instruction manual but to sum things up: Bad thing is coming, and four average people have to become KISS.
![kiss psycho circus the nightmare child kiss psycho circus the nightmare child](https://media.rawg.io/media/resize/1280/-/screenshots/a0c/a0c64525f03be5d4a5ae516dc27619ec.jpg)
When four members of the band Wicked Jester arrive to play a gig at a place known only as The Coventry, they’re unwillingly recruited to find the armour of the four ancient warriors in which to become them and stop the rise of the Nightmare Child. After the four defeat the Nightmare King, he enacts a plan to take away their powers and use them to plant a seed which will cause him to reborn as the titular Nightmare Child. In the universe of KISS: The Psycho Circus, the band isn’t a band at all, but four deities that channel the elements themselves: The Star Bearer (Paul Stanley) is the master of the element of water The Beast King (Peter Criss) controls the element of earth The Celestial (Ace Frehley) is the guardian of air and Gene Simmons is, you guessed it, the Demon who uses fire. It’s also one of the worst games in the Sega Dreamcast’s small library and less feature rich than games of the same genre that arrived on the Nintendo 64.
KISS PSYCHO CIRCUS THE NIGHTMARE CHILD PC
This not only made the supported games more comfortable to play, but also evened the playing field as those games were also playable online once upon a time.Ī FPS that offered neither keyboard and mouse controls nor multi-player support of any kind is a Dreamcast port of a PC game based on a short-lived comic based on the rock group KISS: KISS: The Psycho Circus: The Nightmare Child, a game that doesn’t technically star any member of the band and doesn’t really have any of their songs included in the game either. As much as I love the Sega Dreamcast, one thing its standard controller is not perhaps the best at is handling first-person shooters, which is why when it came to bringing games like Quaka 3: Arena and Unreal Tournament to the console, developers wisely added support for keyboard and mouse controls. It’s hard to imagine a time when you didn’t have two readily available analog sticks in which to comfortably play a first-person shooter on consoles with, and people growing up today in the post Dualshock/original Xbox era may never know how we once easily got used to aiming and moving with face-buttons because we had no other choice.